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- Zentris (tm)
- version 1.60
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- The Best 'Tris in the World (tm)
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- Copyright (c) 1991-92 Robert J. Sundling
- Documentation (May 15, 1992)
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- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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- Zenithal Software (tm)
- 200 Rowe Street
- Stoughton, WI 53589-2352
- United States of America
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- Table of Contents
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- Preamble/Foreword/Opening/Prelude/Introduction . . . . 1
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- A Note on Viruses . . . . . . . . . . . . . . . . . . . 1
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- Distribution . . . . . . . . . . . . . . . . . . . . . 1
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- Zentris Contacts . . . . . . . . . . . . . . . . . . . 2
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- How To Register Zentris . . . . . . . . . . . . . . . . 2
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- The History of Zentris . . . . . . . . . . . . . . . . 4
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- System Requirements . . . . . . . . . . . . . . . . . . 4
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- The Nature of Zentris . . . . . . . . . . . . . . . . . 4
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- Playing Zentris . . . . . . . . . . . . . . . . . . . . 4
- Keyboard controls . . . . . . . . . . . . . . . . 4
- Move the piece to the left . . . . . . . . . 4
- Move the piece to the right . . . . . . . . . 4
- Rotate the piece . . . . . . . . . . . . . . 4
- Drop the piece . . . . . . . . . . . . . . . 4
- Speedup gravity . . . . . . . . . . . . . . . 4
- To rotate pieces backwards . . . . . . . . . 5
- Mouse . . . . . . . . . . . . . . . . . . . . . . 5
- Joystick . . . . . . . . . . . . . . . . . . . . . 5
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- Pull Down Menus . . . . . . . . . . . . . . . . . . . . 5
- Save Game . . . . . . . . . . . . . . . . . . . . 6
- Restore Game . . . . . . . . . . . . . . . . . . . 6
- Piece Style . . . . . . . . . . . . . . . . . . . 6
- Registration Form . . . . . . . . . . . . . . . . 6
- Write Config . . . . . . . . . . . . . . . . . . . 6
- About the Author . . . . . . . . . . . . . . . . . 6
- Zentris Info . . . . . . . . . . . . . . . . . . . 7
- Registration Info . . . . . . . . . . . . . . . . 7
- Demo . . . . . . . . . . . . . . . . . . . . . . . 7
- Color/Gray Scale . . . . . . . . . . . . . . . . . 7
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- Joystick Calibration . . . . . . . . . . . . . . . . . 8
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- Invocation Options . . . . . . . . . . . . . . . . . . 8
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- Quick Keys . . . . . . . . . . . . . . . . . . . . . . 9
- Next Piece . . . . . . . . . . . . . . . . . . . . 9
- Stats . . . . . . . . . . . . . . . . . . . . . . 9
- Level/Lines . . . . . . . . . . . . . . . . . . . 10
- Pull Down Menus . . . . . . . . . . . . . . . . . 10
- Redraw . . . . . . . . . . . . . . . . . . . . . . 10
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- Pause . . . . . . . . . . . . . . . . . . . . . . 10
- Sound on/off . . . . . . . . . . . . . . . . . . . 10
- Clock . . . . . . . . . . . . . . . . . . . . . . 10
- Initials . . . . . . . . . . . . . . . . . . . . . 10
- Demo On/Off . . . . . . . . . . . . . . . . . . . 10
- Joystick calibration . . . . . . . . . . . . . . . 11
- Quit . . . . . . . . . . . . . . . . . . . . . . . 11
- Help . . . . . . . . . . . . . . . . . . . . . . . 11
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- Compatibility . . . . . . . . . . . . . . . . . . . . . 11
- DESQView . . . . . . . . . . . . . . . . . . . . . 11
- Microsoft Windows . . . . . . . . . . . . . . . . 11
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- Release History . . . . . . . . . . . . . . . . . . . . 11
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- The Best 'Tris in the World? . . . . . . . . . . . . . 14
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- Alphabetical Index . . . . . . . . . . . . . . . . . . 14
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- Preamble/Foreword/Opening/Prelude/Introduction
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- Copyright 1991,92 Robert J. Sundling. All Rights Reserved.
- Zentris is a product of Zenithal Software, Ltd. Zentris is
- protected by the copyright laws of the United States and its
- treaty provisions for foreign countries. Zentris, Zenithal
- Software, and The Best 'Tris in the World are trademarks of
- Robert J. Sundling. DOS, Microsoft, and Microsoft Windows are
- registered trademarks of Microsoft Corporation. DESQView is a
- trademark of Quarterdeck Office Systems. Tetris is a trademark
- of V/O Electronorgtechnica (Elorg). All other trademarks or
- service marks belong to their respective companies.
-
- Disclaimer of liability: The author makes no warranties,
- expressed or implied, as to this product, including but not
- limited to implied warranties of suitability for a particular
- purpose, or any damages that may result from its use, such as
- lost profits or damaged equipment, among other possibilities.
-
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- A Note on Viruses
-
- The Zentris program is stored in an encrypted format in an
- attempt to prevent viruses from modifying its code. A CRC check
- may be added in the future if it is deemed necessary.
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- Distribution
-
- Only the "shareware" (i.e., evaluation) version of Zentris
- may be distributed. This version can be recognized by the
- message that it displays when run that says "This is an evalua-
- tion copy of Zentris" or something to that effect.
-
- If the evaluation version of Zentris is to be distributed in
- an archive file, such as with an extension of .ZIP, .ARC, .LZH,
- .ARJ, .LBR, etc., or as part of a self-extracting archive, a
- specific filename convention must be observed. The file MUST be
- named ZTRISxxx.ZIP (or .LZH, etc.), where "xxx" is the version
- number. For example, version 1.60 would be "ZTRIS160.ZIP." If
- Zentris is to be uploaded to a system with a five-character limit
- on filenames, the file should be named "ZT160.ZIP," and for a
- system with a six-character limit, "ZTR160.ZIP" sholuld be used.
-
- When Zentris is distributed, all four of the shareware
- Zentris files must be included: ZENTRIS.DOC, ZENTRIS.EXE,
- ZENTRIS.OVL, and REGISTER.FRM. Once again, only the evaluation
- version may be distributed. No files from the registered version
- of Zentris may ever be distributed, under any circumstances, by
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- Zentris Manual (May 15, 1992) Page 1
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- any party other than the author. Zentris may *not* be distrib-
- uted by anyone that would be advertising Zentris as free soft-
- ware. If Zentris is offered in a Shareware catalog, it must be
- noted that a user is expected to register Zentris with the author
- if he wishes to use the program after the two week evaluation
- period.
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- No fee may be charged for the distribution of Zentris unless
- the author has given his express written consent for you to do
- this.
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- Zentris Contacts
-
- If you wish to purchase a copy of Zentris, would like to
- distribute Zentris as a Shareware distributor, or have any
- questions or comments about the program, please contact:
-
- Robert J. Sundling
- Zenithal Software, Ltd.
- 200 Rowe Street
- Stoughton, WI 53589-2352, USA
-
- Voice: (608) 873-8385, preferably from 7:00 pm to 9:00 pm
- Central Standard Time
- BBS: Bob Sundling at Synergy BBS, (608) 277-0280
- Fidonet: Bob Sundling at NineJackNine, 1:121/99
-
- If you represent a software company interested in having
- Zentris be one of your products, please contact:
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- Peter Kienitz
- Marketing Manager, Alpha Computers
- M/S FRS-V
- 301 Troy Drive
- Madison, WI 53704-1521, USA
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- Voice: (608) 244-9758
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- How To Register Zentris
-
- If you have not paid for Zentris, you may only use this
- program for an evaluation period of two weeks. If you continue
- to use Zentris after this period, you MUST pay for it. In
- exchange for the $10 fee, you get the following:
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- * A license to legally use Zentris.
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- * The latest version of Zentris on-disk, with no time-
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- Zentris Manual (May 15, 1992) Page 2
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- delayed registration messages.
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- * Unlimited future upgrades to Zentris, for a cost of
- only $5 each (to cover the cost of a disk, disk mailer,
- handling, and postage), and notification of any major
- upgrades to Zentris.
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- * Joystick support, a keyboard redefinition feature, and
- a feature to save your game configuration (sound, next
- piece display, etc.) to disk.
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- * Special discounts on other Zenithal Software products.
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- * My eternal thanks and friendship.
-
- In addition, if you register Zentris by July 30, 1992, you
- will be able to purchase Super Zentris (predicted to be available
- August 1, 1992) for only $10 (retail value: $25). Super Zentris
- includes:
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- * SuperVGA support (640x480, 800x600, and 1024x768)
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- * Side-by-side two-player modes, as well as modem support
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- * A tournament mode, for finding the BEST Zentris player
-
- Right now, before you forget, quick grab an envelope and
- write a note to:
-
- Robert J. Sundling
- Zenithal Software
- 200 Rowe Street
- Stoughton, WI 53589-2352, U.S.A.
-
- Be sure to enclose the $10 (US) registration fee, as well as
- your name and address. Feel free to send more money if you think
- Zentris is worth more. Please specify a diskette size (5.25" or
- 3.5"). If no diskette size is specified, Zentris will be shipped
- on a 360k 5.25" diskette. Make checks or money orders payable to
- "Robert J. Sundling" (not "Zenithal Software"). Credit cards
- cannot be accepted at this time.
-
- SHIPPING: The $10 includes all applicable shipping costs for
- areas within the United States and Canada. Overseas purchasers
- or those from Mexico, Central, or South America, please add $5 to
- cover the additional shipping costs.
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- Zentris Manual (May 15, 1992) Page 3
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- The History of Zentris
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- Zentris was inspired by a similar game of falling-blocks,
- which shall not be mentioned here. Zentris was created because
- this wondrous concept was to date implemented in a rather poor
- way, with low-quality graphics or unconventional controls.
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- Zentris is an attempt to provide this concept in a wonderful
- and beautiful way. I believe it has been a success.
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- System Requirements
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- Zentris requires an 80x86 computer running DOS with a VGA,
- MCGA, or compatible graphics adapter installed. A mouse or
- joystick is optional but not required. Approximately 384KB to
- 512KB of free memory is required, the exact amount varies.
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- The Nature of Zentris
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- Zentris is, quite simply, a game. The object of this game
- is to arrange falling pieces so that they fill up complete rows
- which then disappear. After every twenty rows, a new level is
- reached and the pieces fall faster.
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- Every time a piece stops falling or a row is completed, the
- player scores points. The exact number of points depends on the
- speed at which the player drops the pieces--the faster the piece
- is dropped, the more points the player gets.
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- Playing Zentris
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- Pieces fall at a certain speed for each level. The pieces
- fall faster on higher levels. The player may move the pieces
- left and right, may rotate the pieces, or may instantly drop the
- pieces (effectively speeding up gravity until the piece hits
- another or the bottom).
-
- The following keys are available for manipulating the
- pieces:
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- [Left] Move the piece to the left
- [Right] Move the piece to the right
- [5] or [Space] Rotate the piece
- [Down], [Enter], [Ins] Drop the piece
- [Ctrl] Speedup gravity
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- Zentris Manual (May 15, 1992) Page 4
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- It is recommended that a player use the numeric keypad when
- playing with keyboard controls, for all the necessary keys are
- grouped relatively close together.
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- To rotate pieces backwards, hold down the CAPS key while
- pressing the rotate key.
-
- Additionally, a Microsoft-compatible mouse may be used to
- play. A two button mouse works best, although if a three-button
- mouse is fully two-button compatible, it will work as well. A
- Microsoft-compatible trackball may also be used.
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- When playing with a mouse, a player may do the following:
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- Move mouse left Move the piece left
- Move mouse right Move the piece right
- Click left button Rotate the piece
- Click right button Drop the piece
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- Many people find playing with a mouse to be easier than
- using a keyboard, I myself included.
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- If you have paid for Zentris, your version will have support
- for a joystick device. The following actions can be used:
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- Move stick left Move the piece left
- Move stick right Move the piece right
- Press button Rotate the piece
- Stick down Drop the piece
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- Pull Down Menus
-
- New in Zentris version 1.40 are pull down menus. These
- menus can be accessed at any time (except when waiting for a
- registration delay or entering a name for a high score) by
- pressing the ESC key.
-
- When the pull down menus are active, a sculptured menu bar
- will be displayed across the top of the screen. The options may
- be selected using the arrow keys or the mouse. Use the ENTER key
- or the left mouse button to select menu options, and the ESC key
- or the right mouse button to back out of menus. Alternatively,
- pressing the first letter of a menu option will select it,
- providing a suitable shortcut for selecting the menu options.
-
- Please note that previously the ESC key had been used for
- the Quick Shell to DOS function. This feature has been renamed
- and placed under the "Game" menu as "Shell to DOS", and--if speed
- is of the essence--it may be quickly accessed by hitting "ESC",
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- Zentris Manual (May 15, 1992) Page 5
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- then "G", and then "S" (for the menu, then "Game", then "Shell to
- DOS").
-
- Most of the menu options have equivalent "Quick Keys" (see
- "Quick Keys", page 9). However, there are several features which
- may *only* be accessed from the pull down menus. These features
- are as follows:
- Save Game This option saves your current game to
- disk. You may restore your game at a
- later date with the Restore Game fea-
- ture.
-
- Restore Game This option restores a previously saved
- game. You continue right from where you
- left off, with the same pieces that
- would have come had you not saved the
- game.
-
- Piece Style Several nice piece styles are supported,
- including Pitted, Indented, and Glass.
- Try them all and find your favorite.
-
- Registration Form This option allows you to easily print a
- registration form for mailing. From the
- "Register" menu, simply select "Regis-
- tration Form". You will then be given
- the option of printing the registration
- form to your printer or writing it to a
- file. Select the appropriate choice and
- press ENTER. Please note that it is not
- necessary to use a registration form to
- register the game, the option is merely
- provided as a convenience.
-
- Write Config In the registered version only, this
- option allows you to save your game
- configuration to disk. This saves, for
- example, whether you have the next
- piece, stats, level, or clock displays
- turned on, whether the sound is on or
- off, whether drop interruption is on or
- off, whether backwards rotation is
- allowed, and all of the keys that you
- have redefined. The next time you start
- Zentris, your new configuration will
- automatically be loaded.
-
- About the Author This option gives a little background on
- the author of Zentris (me). Although
- this serves little purpose, I thought
- some of you might be interested.
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- Zentris Manual (May 15, 1992) Page 6
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- Zentris Info This option shows the copyright informa-
- tion for the game.
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- Registration Info This displays the information necessary
- to register the game, to be written down
- for later use.
-
- Demo This is the most intriguing new feature
- of Zentris. When Demo mode is selected,
- Zentris will begin playing the game by
- itself. Its skill level is relatively
- average, although on faster computers it
- has scored in the 24,000 to 25,000 point
- range. An average score, however, is
- about 6,000 points. To turn Demo mode
- on, select "Demo" from the "Game" menu
- and then select "Yes." To turn it off,
- follow the same procedure but instead
- select "No." The "Locked" mode is for
- future use in in-store demos; it is not
- presently an available feature.
-
- Color/Gray Scale This feature allows users of laptops
- that have, for example, "8 gray scales"
- to have Zentris customize the palette
- for their display. Select this menu
- option and then select the number of
- gray scales that correspond to the num-
- ber that your display can handle. A
- standard VGA can display 64 gray scales.
-
- Dropping New in Zentris 1.51 is an option to
- abort dropping by pressing any key or by
- moving the mouse, etc. This is useful
- if you accidentally drop pieces in the
- wrong spots. Note that by default this
- option is turned off. You can turn it
- on through this option, under the Config
- pull-down menu.
-
- Rotation New in Zentris 1.51 is an option to
- rotate pieces backwards. To do this,
- you must hold down the CAPS key while
- pressing the rotate key, much as you
- hold down a SHIFT key to make a capital
- letter. The Rotation option in the
- Config pull-down menu allows you to dis-
- able this feature if it bothers you.
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- Zentris Manual (May 15, 1992) Page 7
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- Joystick Calibration
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- If you have registered Zentris, and have a joystick device,
- when the game first begins you will be presented with an option
- to calibrate your joystick.
-
- When directed to do so, center your joystick and press
- ENTER. After this, you will be asked to move your joystick to
- all four corners. Do so, and press ENTER again. Your joystick
- is calibrated.
-
- You might wonder why joystick calibration is necessary.
- There are many different models of joysticks available, and there
- are often subtle differences in different models. Calibration
- allows Zentris to extract the full potential from your joystick.
-
- In addition to calibrating the joystick at startup, you may
- press [J] at any time during the game to recalibrate your joy-
- stick if it becomes misaligned. You may also need to do this if
- you switch your computer out of (or into) "Turbo" mode. Joystick
- calibration may also be accessed from the pull-down menus (see
- "Pull Down Menus", page 5).
-
- If you wish to not use the joystick, simply press ESC at the
- calibration screen. You may also turn the joystick on and off
- during the game by pressing [J].
-
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- Invocation Options
-
- If your VGA system is not 100% compatible with a standard
- VGA, simply invoke Zentris with the /f command line parameter.
- The /f must be in lowercase. For example, instead of typing just
- "zentris" at your DOS prompt, type:
-
- zentris /f
-
- This will override the check for VGA/MCGA hardware. Please
- note that Zentris may not operate correctly with such incompat-
- ible VGA hardware. If Zentris seems to load but locks up after
- the introductory screen, invoke Zentris with:
-
- zentris /f /a
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- This will use the alternative introduction screen.
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- Zentris Manual (May 15, 1992) Page 8
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- Keyboard Redefinition
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- If you have registered Zentris, you will be able to redefine
- the keyboard. This allows you to use alternate keys for playing,
- rather than the standard keyboard layout. To access the keyboard
- redefinition feature, select "Config" and then "Keyboard" from
- the pull down menus (see "Pull Down Menus", page 5).
-
- To redefine the keyboard, press [ENTER] at the prompt. If
- you would like to just use the normal keys, press [ESC] instead.
- The keys you select will be in effect until you exit Zentris or
- until you change them again. You may save keyboard configuration
- to disk by selecting "Write Config" from the "Config" menu. Your
- redefined keys will then automatically be loaded with Zentris.
-
- To select keys for a certain action, press them at the
- appropriate prompts. Zentris allows you to select several
- different keys for each of the possible actions, so press up to
- five keys at each prompt. Once you are finished with that
- action, simply press [ESC].
-
- For example, suppose you wanted the [G] key to move the
- piece left. When Zentris asks you to press the key(s) for "Piece
- Left", press [G] and then press [ESC] to go on to the next
- action. Please note that you would then not be able to use the
- left arrow key to move the piece to the left, for you would have
- to use the [G] key instead. If you wished to be able to use
- either [G] or [LEFT] to move the piece to the left, do the
- following. Instead of pressing [ESC] right after [G], press the
- [LEFT] key. Then press [ESC]. That indicates to Zentris that
- both of those keys should mean "move the piece to the left."
-
- This may sound complicated, but it is actually incredibly
- simple. Most likely, this feature is unnecessary for you, as the
- default keys are quite playable.
-
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- Quick Keys
-
- While playing the game, the following features may be
- activated (or inactivated) by pressing the appropriate keys.
-
- [N] "Next Piece" display toggle. This display,
- on the right side of the screen, indicates
- the type of piece that will be coming next.
- It is often useful for planning ahead.
-
- [S] "Stats" display toggle. This display, on the
- left side of the screen, indicates the number
- of pieces of each type the player has re-
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- Zentris Manual (May 15, 1992) Page 9
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- ceived. Although there is little point to
- such a display, it is a matter of interest
- for some people.
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- [L] "Level/Lines" display toggle. This display,
- on the left side of the screen, shows your
- current level and the number of lines you've
- completed so far.
-
- [Esc] Pull Down Menus. See the section of the
- manual titled "Pull down menus" (page 5) for
- more information. The pull down menus pro-
- vide quick and easy access to all the fea-
- tures listed in this section.
-
- [R] Redraw the display screen. This is often
- useful if you're using pop-up TSR programs
- that can leave untidy "droppings".
-
- [P] Pause the game. If you have to answer the
- telephone, or simply want to stop playing for
- a while, press this key. Any other key
- resumes play from where you left off. Alter-
- natively, the game may be paused by simply
- activating the pull down menus (page 5).
-
- [F2] Sound on/off. When sound is off, clicks will
- be heard instead of beeps.
-
- [C] Clock toggle on/off. If you often play
- Zentris late at night, this feature can be
- useful for telling you when you need to go to
- bed. The clock is displayed in the far lower
- right corner of the screen.
-
- [I] Initials. REGISTERED VERSION ONLY. For
- those of you who have purchased Zentris,
- pressing this key during the game allows you
- to place your initials on all of the pieces.
- Simply type your initials (maximum of about
- two letters) and press [ENTER]. They will be
- shown on all of the pieces. It is often
- preferable to use uppercase to make them more
- readable. Please note that the uppercase
- letter "G" is slightly distorted--unfortu-
- nately there is no simple way to fix this
- problem.
-
- [D] Demo On/Off. This toggles Zentris's self-
- play demo mode. Note that while Zentris is
- playing in demo mode you may break in at any
-
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- Zentris Manual (May 15, 1992) Page 10
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- time by using the normal game playing keys.
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- [J] Joystick calibration. REGISTERED VERSION
- ONLY. See the section of this manual titled
- "Joystick calibration" (page 8).
-
- [Q] [X] Quit. This function allows you to quit
- Zentris and return to your operating system.
- Answer [Y]es to the "Quit?" query to exit.
-
- [F1] [?] [H] Help. Display a help screen summarizing the
- available keys.
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- Compatibility
-
- Zentris is fully compatible with the DESQView operating
- environment and can operate in background windows and virtual
- screens. Zentris should be given approximately 512k of memory,
- it may or may not operate in less.
-
- Zentris can operate under Microsoft Windows, although the
- mouse may not function in the game. Give Zentris about 512k of
- memory in its PIF file--although it may work in a bit less.
- Experiment.
-
- It is recommended that you play Zentris directly from DOS
- for an added increase in program speed and response time.
- However, this is not necessary, especially if you have a fast
- computer.
-
- Watch for Zentris for Windows, perhaps coming sometime in
- late 1992.
-
-
-
- Zentris Release History
-
- New features in version 1.20:
- * Extended 8514/A compatibility
- * New styles for pop up boxes and row erasure
- * Enhanced joystick support for registered version
- * /f parameter for incompatible VGA systems
- * Clock feature
- * Some previously undocumented keys now listed in the manual
- * Support for INS key to drop pieces
-
- New features in version 1.30:
- * New background screen design
- * Keyboard redefinition for registered version
-
-
- Zentris Manual (May 15, 1992) Page 11
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- * Some minor changes to the manual
- * Support for initials on the pieces
-
- New features in version 1.31:
- * Fixed "high-scores-not-being-saved" bug (thanks, Joel!!)
- * Cleaned up introduction screen (there you go, Pete)
-
- New features in version 1.40:
- * Pull-down menus!
- * New self-play mode ("Demo" from "Game" menu)
- * Moved keyboard redefinition to pull down menus instead of
- game start up
- * Moved DOS Shell to "Shell to DOS" from "Game" menu
- * New Game (restart) feature
- * About Author and About Zentris information added
- * Manual updated with the new Version 1.40 features
- * Different types of gray scales, removed the [G] key for
- [G]ray Scale and instead put the option in the menus
-
- New features in version 1.41:
- * Fixed inability to select 8-color gray scale option with a
- mouse
- * Made the game more responsive when in demo mode
- * Added [D] key to toggle Demo, instead of just being able
- to do this from the pull-down menus
-
- New features in version 1.50:
- * From a suggestion by Rick Ibarra, added an option to allow
- you to write your game configuration to disk. Simply
- select "Write Config" from the "Config" pull-down menu.
- (Registered version only.)
- * I have perhaps fixed a bug with joystick calibration that
- resulted in an "Oops!" error with some joysticks. The
- exact cause is still unknown, but a minor change was
- made in the calibration procedure to hopefully solve
- this problem.
- * Changed the names of some commands on the menus so that
- none of the first letters were duplicated in any pull
- down menu.
- * Made a Zentris Installation Program
-
- New features in version 1.51:
- * Speed up gravity with CTRL key, from a suggestion by Gerry
- Eichner
- * Backwards rotation by holding down CAPS key, from a sug-
- gestion by Gerry Eichner
- * Optional drop interruption feature
- * Shell-to-DOS bug fixed (couldn't return from a shell to
- DOS in Zentris version 1.50)
- * Added some more text info boxes, changed the style of some
-
-
-
- Zentris Manual (May 15, 1992) Page 12
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- New features in version 1.60
- * Save and Restore Games
- * Multiple piece styles supported
- * Rewrote joystick routines
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- Zentris Manual (May 15, 1992) Page 13
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- The Best 'Tris in the World?
-
- I think so. And so does the nuclear engineer who originally
- called it that. Every aspect of Zentris puts it above the
- competition--from the quality of its graphics, to the realistic
- rotation of the pieces, to its magnificent sound effects.
-
- But, if you have any questions or comments, please write, or
- call me at home between 7:00 pm and 9:00 pm Central Standard Time
- at (608) 873-8385. Sorry, I cannot take orders over the phone.
-
-
-
- Alphabetical Index
-
- /a . . . . . . . . . . . . 8 registration info . . . . . 7
- /f . . . . . . . . . . 8, 11 requirements . . . . . . . 4
- about the author . . . . . 6 restore game . . . . . . . 6
- about Zentris . . . . . . . 12 rotate . . . . . . . 4, 5, 7
- backwards rotation . . 6, 12 save game . . . . . . . . . 6
- BBS . . . . . . . . . . . . 2 self-play mode . . . . . . 12
- checks . . . . . . . . . . 3 shell to DOS . . . . 5, 6, 12
- clock . . . . . . . 6, 10, 11 sound . . . . 3, 6, 9, 10, 14
- comments . . . . . . . 2, 14 speedup gravity . . . . . . 4
- demo mode . . . . . 7, 10, 12 stats . . . . . . . . . . 6, 9
- DESQView . . . . . . . 1, 11 Super Zentris . . . . . . . 3
- drop . . . . . . 4-7, 11, 12 SuperVGA . . . . . . . . . 3
- drop interruption . . . 6, 12 trackball . . . . . . . . . 5
- exit . . . . . . . . . 9, 11 upgrades . . . . . . . . . 3
- Fidonet . . . . . . . . . . 2 viruses . . . . . . . . . . 1
- gray scale . . . . . . 7, 12 zentris /f . . . . . . . . 8
- incompatible VGA hard-
- ware . . . . . . 8
- initials . . . . . . . 10, 12
- invocation options . . . . 8
- joystick . . . 3-5, 8, 11-13
- keyboard redefinition . 3, 5,
- 9, 11, 12
- level . . . . . . 4, 6, 7, 10
- money orders . . . . . . . 3
- mouse . . . . 4, 5, 7, 11, 12
- next piece . . . . . 3, 6, 9
- pause . . . . . . . . . . . 10
- piece style . . . . . . . . 6
- pull down menus 5, 6, 8-10, 12
- questions . . . . . . . 2, 14
- quick keys . . . . . . . 6, 9
- quit . . . . . . . . . . . 11
- redraw . . . . . . . . . . 10
- registration . . . . . 3, 5-7
- registration form . . . . . 6
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- Zentris Manual (May 15, 1992) Page 14
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